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No textures (Almost accurate) texture pack

First version (V1):

Well, i was bored while playing classicube so i haved the idea of make the "no textures" textures into actually a texture! (Really confusing, not?)

Of course this isn't perfect because things like the ice or the water textures aren't 100% accurate to the original ones

But other things like the fonts, mobs and other textures, i think they are 100% accurate

Screenshot:

screenshot_1.png

Texture: no_textures (Almost accurate).zip

Second version (V2):

Well, im back with the new V2 of this texture pack

CHANGES AND FIXES:

1-The water and ice textures are now (I think) 100% accurate to the original ones

2-The terrain.png (Textures of blocks) was updated

3-The char.png (Texture of player with no defined skin) was updated

(Maybe this is going to be  the last update for this texture pack)

New screenshots:

screenshot_2.pngscreenshot_3.png

Texture: no_textures (V2).zip

Third version (2.1):

Just a fix of the zombie texture, not so important update

Texture: no_textures (V2.1).zip

Fourth version (V3):

I back with this!, After 9 MONTHS IM BACK WITH THIS

CHANGES AND FIXES:

1-Fixed mobs textures crashing the game

2-Updated clouds.png to be 100% accurate

(Maybe this is going to be the last update for this texture pack, im going to start doing more texture packs after this :> )

Texture:no_textures (V3).zip

Edited by Richi2
New version (V3 "LAST ONE AFTER 9 MONTHS")

Featured Replies

Here's the exact values from TexturePack.c:

static BitmapCol fallback_terrain[16 * 8] = {
	BitmapColor_RGB( 96, 144,  85), BitmapColor_RGB(129, 128, 127), BitmapColor_RGB(123,  87,  66), BitmapColor_RGB(174, 124,  74), BitmapColor_RGB(184, 151, 105), BitmapColor_RGB(200, 200, 197), BitmapColor_RGB(175, 173, 173), BitmapColor_RGB(153, 101,  75), 
	BitmapColor_RGB(118, 111, 101), BitmapColor_RGB( 61,  20,  11), BitmapColor_RGB(179,  67,  23), BitmapColor_RGB(154, 128,  89), BitmapColor_RGB(163,   2,  29), BitmapColor_RGB(203, 206,   2), BitmapCol_Make(86,144,216,128), BitmapColor_RGB( 38,  88,  41),
	/* 16*/
	BitmapColor_RGB(165, 163, 159), BitmapColor_RGB( 37,  48,  61), BitmapColor_RGB(227, 223, 151), BitmapColor_RGB(160, 152, 147), BitmapColor_RGB( 90,  71,  58), BitmapColor_RGB(173, 135,  87), BitmapColor_RGB( 38,  98,  37), BitmapColor_RGB(225, 229, 235), 
	BitmapColor_RGB(246, 231,  23), BitmapColor_RGB(225, 218, 157), BitmapColor_RGB(247, 243, 234), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB(226,  18,  18), BitmapColor_RGB(172, 131, 101), BitmapColor_RGB(255, 122,  31), BitmapColor_RGB( 79, 120,  79),
	/* 32 */
	BitmapColor_RGB(129, 128, 127), BitmapColor_RGB(189, 151, 134), BitmapColor_RGB( 53,  44,  61), BitmapColor_RGB(180, 151, 102), BitmapColor_RGB(165, 163, 159), BitmapColor_RGB( 20,  20,  33), BitmapColor_RGB(243, 139,  28), BitmapColor_RGB(193, 197, 202), 
	BitmapColor_RGB(235, 188,  32), BitmapColor_RGB(203, 193, 135), BitmapColor_RGB(224, 220, 212), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB(174, 124,  74),
	/* 48 */
	BitmapColor_RGB(175, 148,  43), BitmapColor_RGB(188, 225, 231), BitmapColor_RGB(238, 245, 245), BitmapCol_Make(205,232,252,128),BitmapColor_RGB(153, 150, 149), BitmapColor_RGB(105,  80,  54), BitmapColor_RGB(236, 236, 240), BitmapColor_RGB(161, 165, 170),
	BitmapColor_RGB(225, 146,  30), BitmapColor_RGB(203, 193, 135), BitmapColor_RGB(247, 243, 234), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
	/* 64 */
	BitmapColor_RGB(217,  35,  35), BitmapColor_RGB(219, 137,  13), BitmapColor_RGB(224, 224,   0), BitmapColor_RGB(128, 221,   2), BitmapColor_RGB( 13, 217,  13), BitmapColor_RGB(  8, 218, 133), BitmapColor_RGB(  4, 219, 219), BitmapColor_RGB( 89, 175, 219),
	BitmapColor_RGB(122, 122, 217), BitmapColor_RGB(131,  39, 225), BitmapColor_RGB(178,  69, 230), BitmapColor_RGB(227,  52, 227), BitmapColor_RGB(227,  41, 133), BitmapColor_RGB( 73,  73,  73), BitmapColor_RGB(151, 151, 151), BitmapColor_RGB(227, 227, 227),
	/* 80 */
	BitmapColor_RGB(220, 127, 162), BitmapColor_RGB( 42,  66,   8), BitmapColor_RGB( 75,  37,  11), BitmapColor_RGB( 24,  37, 149), BitmapColor_RGB( 29, 113, 149), BitmapColor_RGB(155, 161, 174), BitmapColor_RGB(167,  41,  13), BitmapColor_RGB( 57, 115, 158), 
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
	/* 96 */
	BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), 
	BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134),
	/* 112 */
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), 
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
};

 

Technically there are textures in this texture pack, they just have only 1 colour.

2 hours ago, Julmik said:

Technically there are textures in this texture pack, they just have only 1 colour.

It's called No Textures because it's the texture pack that appears when you can't download either of the two initial textures (classicube.zip/default.zip) not because it doesn't use any texture.

53 minutes ago, BRNBot3 said:

It's called No Textures because it's the texture pack that appears when you can't download either of the two initial textures (classicube.zip/default.zip) not because it doesn't use any texture.

Ah, ok.

  • Author
On 1/1/2025 at 2:19 AM, Boreal said:

Here's the exact values from TexturePack.c:


static BitmapCol fallback_terrain[16 * 8] = {
	BitmapColor_RGB( 96, 144,  85), BitmapColor_RGB(129, 128, 127), BitmapColor_RGB(123,  87,  66), BitmapColor_RGB(174, 124,  74), BitmapColor_RGB(184, 151, 105), BitmapColor_RGB(200, 200, 197), BitmapColor_RGB(175, 173, 173), BitmapColor_RGB(153, 101,  75), 
	BitmapColor_RGB(118, 111, 101), BitmapColor_RGB( 61,  20,  11), BitmapColor_RGB(179,  67,  23), BitmapColor_RGB(154, 128,  89), BitmapColor_RGB(163,   2,  29), BitmapColor_RGB(203, 206,   2), BitmapCol_Make(86,144,216,128), BitmapColor_RGB( 38,  88,  41),
	/* 16*/
	BitmapColor_RGB(165, 163, 159), BitmapColor_RGB( 37,  48,  61), BitmapColor_RGB(227, 223, 151), BitmapColor_RGB(160, 152, 147), BitmapColor_RGB( 90,  71,  58), BitmapColor_RGB(173, 135,  87), BitmapColor_RGB( 38,  98,  37), BitmapColor_RGB(225, 229, 235), 
	BitmapColor_RGB(246, 231,  23), BitmapColor_RGB(225, 218, 157), BitmapColor_RGB(247, 243, 234), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB(226,  18,  18), BitmapColor_RGB(172, 131, 101), BitmapColor_RGB(255, 122,  31), BitmapColor_RGB( 79, 120,  79),
	/* 32 */
	BitmapColor_RGB(129, 128, 127), BitmapColor_RGB(189, 151, 134), BitmapColor_RGB( 53,  44,  61), BitmapColor_RGB(180, 151, 102), BitmapColor_RGB(165, 163, 159), BitmapColor_RGB( 20,  20,  33), BitmapColor_RGB(243, 139,  28), BitmapColor_RGB(193, 197, 202), 
	BitmapColor_RGB(235, 188,  32), BitmapColor_RGB(203, 193, 135), BitmapColor_RGB(224, 220, 212), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB(174, 124,  74),
	/* 48 */
	BitmapColor_RGB(175, 148,  43), BitmapColor_RGB(188, 225, 231), BitmapColor_RGB(238, 245, 245), BitmapCol_Make(205,232,252,128),BitmapColor_RGB(153, 150, 149), BitmapColor_RGB(105,  80,  54), BitmapColor_RGB(236, 236, 240), BitmapColor_RGB(161, 165, 170),
	BitmapColor_RGB(225, 146,  30), BitmapColor_RGB(203, 193, 135), BitmapColor_RGB(247, 243, 234), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
	/* 64 */
	BitmapColor_RGB(217,  35,  35), BitmapColor_RGB(219, 137,  13), BitmapColor_RGB(224, 224,   0), BitmapColor_RGB(128, 221,   2), BitmapColor_RGB( 13, 217,  13), BitmapColor_RGB(  8, 218, 133), BitmapColor_RGB(  4, 219, 219), BitmapColor_RGB( 89, 175, 219),
	BitmapColor_RGB(122, 122, 217), BitmapColor_RGB(131,  39, 225), BitmapColor_RGB(178,  69, 230), BitmapColor_RGB(227,  52, 227), BitmapColor_RGB(227,  41, 133), BitmapColor_RGB( 73,  73,  73), BitmapColor_RGB(151, 151, 151), BitmapColor_RGB(227, 227, 227),
	/* 80 */
	BitmapColor_RGB(220, 127, 162), BitmapColor_RGB( 42,  66,   8), BitmapColor_RGB( 75,  37,  11), BitmapColor_RGB( 24,  37, 149), BitmapColor_RGB( 29, 113, 149), BitmapColor_RGB(155, 161, 174), BitmapColor_RGB(167,  41,  13), BitmapColor_RGB( 57, 115, 158), 
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
	/* 96 */
	BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), 
	BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134),
	/* 112 */
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), 
	BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158), BitmapColor_RGB( 52,  90, 134), BitmapColor_RGB( 57, 115, 158),
};

 

Thanks for that, im going to use this for fixing the ice and water textures

  • Author

After 9 months i updated this, i hope yall like the last version (V3) of this!

Edited by Richi2

2 hours ago, Richi2 said:

After 9 months i updated this, i hope yall like the last version (V3) of this!

Not an joyful answer to a non-texture texture pack

"I try to 🅰️lways be positive and create good stuff.shader..."YneonCraft [squared]



ResizedImage_2025-10-14_09-59-52_1.gif


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