Posted December 21, 2024Dec 21 In LCE, at the border of the world, the noise scales down (I think it works that way) and converges on a single height (until TU69 broke it) For kicks I did it in ClassiCube Edited December 21, 2024Dec 21 by Boreal
December 21, 2024Dec 21 Author Padding at the end of the screen. I think they did this for overscan and stuff but I think it just looks nice. The way I did it breaks everything though so I have to fix it. Edited December 21, 2024Dec 21 by Boreal
December 22, 2024Dec 22 Author I made the KB+M icons from Legacy4J into an atlas. I wonder how far I'll get with tooltips. I'm not a very good programmer. It's not done, I still need to add mouse stuff. Y'all, I'm an idiot. You have to make textures powers of two. ITS THE LAW. I fixed it though but I had to scale the pixel art 😞 that hurt. Maybe I could have centered it. I'll look into it. Yeah, I could just center a 30x30 inside of a 32x32 square.  Edited December 22, 2024Dec 22 by Boreal
January 2Jan 2 Author I added nametags similar to those found in LCE. It just uses the first color in the name for the border.
In LCE, at the border of the world, the noise scales down (I think it works that way) and converges on a single height (until TU69 broke it)
For kicks I did it in ClassiCube
Edited by Boreal