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If you could have ClassiCube ported to any one platform, what would it be?

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On 3/11/2025 at 11:27 AM, Android_c10 said:

oh well yeah,thats genious,why classicube even needs to compile classicube for each platform? just make an html file that supports very old browsers too and your done.

A lot of truly ancient browsers (Windows 95-XP Internet Explorer) do not support any kind of 3D acceleration, and if it somehow was able to be made, it would be vastly incompatible with modern browsers due to security and software. But yeah, running classicube on 1990s era IE would be great, just really hard (very likely impossible) and honestly not needed as the normal Classicube Windows 32 bit file works for 2000 and up, and there are ports for as old as DOS (no multiplayer).

Edited by Youshallnotpass7

  • 1 month later...

Maybe Chrome os/Android desktop port which will be just Android port with keyboard and mouse controls.

On 2/5/2025 at 5:34 AM, Pear said:

https://www.classicube.net/download/#dl-rpi

Runs fine on Red Star OS 3.0, albeit through Wine that was bundled with this distro.

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Now try to run it on Arirang 151.

Edited by Julmik
Typos

  • 2 months later...
On 3/29/2025 at 3:25 PM, Ivan95 said:

I have posted before, but hear me out

After many days of my original post in this forum topic, I searched for more candidates of select platforms to be supported on Classicube:

There is one possible one, and just like with J2ME one, I also searched in the same place, but this time I also went to Wikipedia for more info

And it is Amiga CD32

I mean, the Wikipedia page for it mentions it is on m68k which is the same thing as the Macintosh's the very similar 68k processor

they are the same processor, or rather a microprocessor, so they run at the same speed, so meaning that it could work with a good enough community

But its internal workings could be different but with a dedicated community, it could be possible

Unlike the J2ME, it is not very micro or is trying to reduce electricity bill prices, I mean it is kinda a computer, like most Amiga-enabled computers (AmigaOS-enabled ones)

So if it is not really possible, then I did indeed run out of possible platform support ideas.

I understand you learned about CD32 by Wikipedia so as one of the Most active AmigaOS porters (I did AmigaOS ports of Heretic2, Serious Sam, GemRB, RetroArch and others) i comment on this:

While old Mac indeed had the same CPU FAMILY as old Amiga (68k) Macs usually had a 68030 or 68040 while cd32 had a 68020 (think 80486 or Pentium vs 80386). Also cd32 only had only 2 mb ram.

A port though definitely is possible on modern Amigas as

  • AmigaOne (1-2 GHz PowerPC CPU with 2 GB RAM and Radeon 3d Card) using AmigaOS 4, the latest Amiga OS Version (on v4 Amiga moved from 68k to PowerPC CPUs)

  • PiStorm (old Amiga 1200 with Raspberry Pi As CPU Card)

  • Maybe Apollo Vampire („68080“ CPU which is actually an Fpga - fastest 68k but ways slower than those other two mentioned)

  • 68k Amigas with PowerPC accelerator under WarpUp Software

  • AmigaOS Clones Like MorphOS (BeWorld already ported it to that) and AROS

Depends a bit if OpenGL is needed. If yes only First and Last Option would be an Option.

Note: I just saw OpenAL is used. This is only an option for AmigaOS 4 then, no 68k version of OpenAL. Maybe for WarpUp and for AROS, not sure.

maybe I will Look into it once done with my current projects.

MagicSN

[email protected]

Edited by MagicSN

On 4/1/2023 at 4:52 PM, MisterSheeple said:

I'd pick 3DS.

I will follow those who wrote before me, but I will choose the HTML port (non-offical), but if you choose the official one, then Windows

"I try to 🅰️lways be positive and create good stuff.shader..."YneonCraft [squared]



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