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RonXTCdaBass

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Posts posted by RonXTCdaBass


  1. Update

     

    I've made little changes...

    now it posts in chat and not only to the joined user.

     

    1. renamed to "LocaJoinGlobal_mod.cs"

    2. Lines 38,  53 & 60  -> "p.Message(..." replaced by "Chat.MessageFrom(p, ..."
    for example line 60:

    Chat.MessageFrom(p, "%a" + p.truename + " from %e" + country + " joined!");

    3. /pcompile & /pload without errors and its working 😄

     

    but i have a question more.

    now its shown ingame only, not in IRC. what must i do to send this to the IRC Chat too?


  2. Idea for Wishlist

    •a translator like twitchTransFreeNext

    this phyton script works fine with twitch / IRC but dont react direct to ingame written text.

    i think its because in IRC the Messages from Game sends colornumbers and something ...
    from game to IRC:

    ingame:

    Quote

    &a+ &7lunaraz &f+ ☺
    &c- &7lunaraz &f- 😞

    in IRC:

    Quote

    21:17 BeatsueppchenBot: 09+ 15lunaraz + 🙂
    21:18 BeatsueppchenBot: 04- 15lunaraz - 😞

    tried to use the translator from ingame looks in IRC:

    Quote

    23:15 BeatsueppchenBot: 07RonXTCdaBass: en: kann leider nicht direkt ingame übersetzen...

    so would not translated 😞

    ____________________

    and translator using in IRC:

    Quote

    23:01 RonXTCdaBass: en: Übersetzter Text ist leider nicht ganz übersichtlich.
    23:01 BeatsueppchenBot Unfortunately, translated text is not entirely clear. [by ronxtcdabass]

    looks ingame:
     

    Quote

     

    &b(IRC) ronxtcdabass: &fen: Übersetzter Text ist leider nicht
    > &bganz übersichtlich.

    &b(IRC) * beatsueppchenbot Unfortunately, translated text is
    > &bnot entirely clear. [by ronxtcdabass]

     

     

    now i think, you understand what i mean ^^


  3. Hello!

    I have a phenomenon on the server.

    When using block "Red-N" ID100

    it transforms into different other blocks depending on the direction I actually wanted the block to go.

    every time and everywhere.

    changing_blocks.jpg.5cf21df6c6d211f57849380d6e7db53d.jpg

    CustomBlocks plugin - yes

    AuoRotate - yes

    and i found out...

    crossair-change-blocks.jpg.dbdf6a955313c915d21e48c130ae9282.jpg

    What could that be? and How do I get rid of that?


  4. 6 minutes ago, icanttellyou said:

    Try recompiling the plugin since from what I'm seeing it shouldn't cause issues

    Sorry!

    i really don´t know how to compile, recompile or whatever...

    Only the commands in the MCGalaxy ^^

    i tried in the cmd from Windoof with an plugin, and my PC freezed .  so i don´t need the Guns 😉 its not important for me.

    moreModels plugin is whats stressing me more ... 😞


     

    Spoiler
    Quote

    Errors when compiling E:\test\Server_MCGalaxy\plugins\MoreModelsPlugin.cs 
    ############################################################

    Error on line 3, 4, 5, 8, 15, 16, 85, 99 and so on... 

    I´m NOT using ClassicalSharp.  ...  ... ...   ^-- Error #CS0246

     

    its all not soo easy 😄 😄 😄


  5. Hello again!

     

    i made a complete new Server ^^

    now with more Blocks and i found the plugin what made the errors. 🙂

    from the "classicube-thingys-main" the "guns plugin" ...

    now without this (not working) plugin, all seems fine ... i can shoot everything with the command /gun even without the plugin 🙂

    Now with Google translator ... my English is not enough. I have not yet been able to compile a plugin because my Windoof PC stopped when trying. I would like to be able to use more models, but none of the plugins I downloaded wants to work. Either the stuff for the Sharp ... or I would have to compil something that I have at all, or there is so much stuff in the ZIP, but none, or only very, very poor instructions that don't help me. Somehow nothing works for me from the "Moremodels-1.2.5" packages. And I don't understand how I should be a package for the Sharp in the server. Unfortunately my vocabulary is really poor.


  6. Quote

    Are you running the server with any custom commands or plugins?

    Oh yes.

    but i think, not all are working...

    Quote

    Loaded plugins:
    Compass, CustomModels, DailyBonus, DayNightCycle, flappy,
    FootballInstruction, NameOfGamemode, GoodlyEffects, guns,
    illLogic, ljmap, marker, MarryPlugin, MCCrouch, MobAI,
    PLRecord, Rainbow, setvisit, Stopwatch, swimming, VenkLib,
    Venk's Survival, webtex, XP
    Showing plugins 1-24 (out of 24)

     


  7. Ahhh... THX for answering!

    i´ve looked at my PC.

    in both Clientfolders (x86 & 64bit) is a "MoreModels.dll" with 39,5 KB

    now i loaded both versions of MoreModels-1.2.5

    in the 32bit download of the "MoreModels Plugin" is a "MoreModels32.dll" with 36,0 KB

    so it seems to me, both clientversions use the same .dll

     

    i´ve overwritten the .dll in the 64bit Client. Now i see the cow-models 🙂

     

    the android client shows me humanoid cows too  😄 😄 😄

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