Posted Friday at 05:18 PM2 days when i try join a local server running a server software other than mcg using webclient, it shows "reconnecting".webclient is hosted on a local static server (eja) (parses query String in client itself : Here)I'm not interest in running c# apps so I looked for alternatives (dazed-sheep in jsand project obsidian in python)But I couldn't connect to both of them using webclient. It says "invalid packet" (unknown? bad? i dond remember).But I could join using the downloaded one.I could join mcgalaxy with zero issues.I disabled classicube auth in mcg and dazed. I'm hosting webclient on my own as the og one has client side one.Btw im running all (eja and node/python/mono) on termux, android 9, 3gb ram Edited Friday at 05:20 PM2 days by tbapknoob12mc
Saturday at 07:29 PM1 day The reason why the web client is only able to connect to MCGalaxy is because MCGalaxy supports clients connecting over a WebSocket layer. dazed-sheep doesn't implement WebSocket support so it doesn't understand incoming WebSocket connections.Server software/libraries which support WebSocket clients include:MCGalaxy (C#)classicborne-server-protocol (Node.js, JavaScript)thirty (C)ProCraft (C#)I am not aware of server proxies which support WebSocket. Edited Saturday at 07:30 PM1 day by BunnyNabbit use Clear Communication he/they/zhey, it/its (situational)You want more active players in the game. Yet look around you. Is this the kind of sight that pulls new players? Is this what you want new players to see when they first join? A disaster? A place where everything they build gets destroyed?
Yesterday at 05:07 AM1 day Author 9 hours ago, BunnyNabbit said:The reason why the web client is only able to connect to MCGalaxy is because MCGalaxy supports clients connecting over a WebSocket layer. dazed-sheep doesn't implement WebSocket support so it doesn't understand incoming WebSocket connections.Server software/libraries which support WebSocket clients include:MCGalaxy (C#)classicborne-server-protocol (Node.js, JavaScript)thirty (C)ProCraft (C#)I am not aware of server proxies which support WebSocket.Thanks a lot, brother.Idk if some1 can glue that classicborne protocol with dazed sheep.(Nvm I found a workaround for making standalone mcg builds in termux and now I can save 250 mb as seen Here)
when i try join a local server running a server software other than mcg using webclient, it shows "reconnecting".
webclient is hosted on a local static server (eja) (parses query String in client itself : Here)
I'm not interest in running c# apps so I looked for alternatives (dazed-sheep in js
and project obsidian in python)
But I couldn't connect to both of them using webclient. It says "invalid packet" (unknown? bad? i dond remember).
But I could join using the downloaded one.
I could join mcgalaxy with zero issues.
I disabled classicube auth in mcg and dazed.
I'm hosting webclient on my own as the og one has client side one.
Btw im running all (eja and node/python/mono) on termux, android 9, 3gb ram
Edited by tbapknoob12mc