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Isometric Screenshots?

Posted

Hello, is there any way of taking an isometric screenshot of your map in ClassiCube like you could in Indev? I would love to make timelapses out of my maps but I don't really know how I would go about doing that.

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  • 2 weeks later...
10 hours ago, BengalEmpire767 said:

Someone should make a plugin adding isometric screenshots.

an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image

i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call

cc_result Gfx_TakeScreenshot(struct Stream* output);

which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png

i tried to call glReadPixels but i couldn't get it to work

also to actually render the map you will need to call

void MapRenderer_RenderNormal(float delta);
void MapRenderer_RenderTranslucent(float delta);

which also aren't CC_API

you could render the map on the cpu but it would be very slow

Edited by Rainb0wSkeppy

If it were CC_API, I'd suggest `IsometricDrawer.c/h`, but it sadly isn't

41 minutes ago, TomCube2 said:

If it were CC_API, I'd suggest `IsometricDrawer.c/h`, but it sadly isn't

the isometric drawer is meant for drawing the hotbar/inventory blocks

8 hours ago, TomCube2 said:

`IsometricDrawer_Render` could be used with a `count` of 1

the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem

just use the map renderer its actually efficient

  • Author

Thanks for looking into this guys<3 What's the IsometricDrawer all about? Sorry I'm really new to all of this

Good to know someone actually thought about this. Sounds like too much work tho. (Makes sense considering that Minecraft and Classicube are written on two different programming languages).

  • 3 months later...
On 2/1/2025 at 8:11 AM, BengalEmpire767 said:

Good to know someone actually thought about this. Sounds like too much work tho. (Makes sense considering that Minecraft and Classicube are written on two different programming languages).

classicube devs are too focused on ports anyway

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