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ketsuppi400

Isometric Screenshots?

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Hello, is there any way of taking an isometric screenshot of your map in ClassiCube like you could in Indev? I would love to make timelapses out of my maps but I don't really know how I would go about doing that.

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10 hours ago, BengalEmpire767 said:

Someone should make a plugin adding isometric screenshots.

an isometric screenshot like in indev would require taking a lot of screenshots of parts of a map then putting them together to make a large image

i looked at the cc source code and found that the only way to read pixels from the screen that isn't backend specific is to call

cc_result Gfx_TakeScreenshot(struct Stream* output);

which isn't declared with CC_API so it shouldn't be used by plugins (it could be changed or removed and break any plugins that use it) and outputs a png

i tried to call glReadPixels but i couldn't get it to work

also to actually render the map you will need to call

void MapRenderer_RenderNormal(float delta);
void MapRenderer_RenderTranslucent(float delta);

which also aren't CC_API

you could render the map on the cpu but it would be very slow

Edited by Rainb0wSkeppy

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If it were CC_API, I'd suggest `IsometricDrawer.c/h`, but it sadly isn't

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41 minutes ago, TomCube2 said:

If it were CC_API, I'd suggest `IsometricDrawer.c/h`, but it sadly isn't

the isometric drawer is meant for drawing the hotbar/inventory blocks

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8 hours ago, TomCube2 said:

`IsometricDrawer_Render` could be used with a `count` of 1

the isometric drawer still renders using Gfx_DrawVb_IndexedTris_Range so its still using the gpu so its the same problem

just use the map renderer its actually efficient

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Thanks for looking into this guys<3 What's the IsometricDrawer all about? Sorry I'm really new to all of this

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Good to know someone actually thought about this. Sounds like too much work tho. (Makes sense considering that Minecraft and Classicube are written on two different programming languages).

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