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Ivan95

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  1. I don't think you can make custom blocks in classicube work unfortaunly, also same for (custom) animation, all blocks in the block index must match with everyone else's, i would say that same for MCGalaxy unfortanly
  2. This is a laptop so most parts that came with this laptop are marked as (internal part) to not confuse users, these parts cannot be removed without removing the case of a laptop, that makes laptops not so user friendly when comes to replacing parts, all parts that came with the laptop also has this mark Dell G3 3590 (laptop) Processor: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2592 MHz, Cores: 6, Threads: 12 (internal part) RAM:32,0 GBs (Internal part) Graphics card: NVIDIA GeForce GTX 1660 Ti with Max-Q Design (internal part) Second Graphics Card: Intel(R) UHD Graphics 630 (internal part) SSD:SBSSD-128GT-MX902-25S3 (internal part) NVMe:NVMe KBG40ZNS512G NVM (internal part) Monitor:Dell G3 3590 Monitor (internal part)
  3. I would like to see Java 2 Micro Edition Phones play with classicube, now hear me out Emulation General Wiki has a page for J2ME emulators, After looking at the page i thought "If something as almost old as N64 can play classicube then J2ME phones must run this minecraft game then too" According to the website, J2ME is 24 years old and Nintendo 64 is 28 years old So i would like to see the devs try to do J2ME release as J2ME have started shutdown (at 2019) after Nintendo 64 (at 2003) did, so it has to run right? J2ME also supported something called "Mascot Capsule 3D" which adds 3D as a option games like Worms and other games does use this engine, so no consoles or mobile phones must not have any unlicensed games, they must have these games and if they existed before then Classicube must be ported to this platform right? I hope so... (Even tho i don't have any phones that could use J2ME) -Ivan95, a russian
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