Posts posted by Android_c10
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basically its actually a few months that this is happening to me,i am using windows xp 64 bit sp2 in a vm,the 1.3.7 release with opengl mode selected works flawlessly,but the latest dev build does not,you can find the screenshot and most importantly the client.log error:
Crash time: 17/04/2025 14:14:02
ClassiCube crashed.
Reason: Requested graphics mode not available
Commit SHA: 56dc6d1 (OpenGL)
-- registers --
rax=000000000022F250 rbx=0000000000000000 rcx=000000000022F250
rdx=0000000077EF2D40 rsi=0000000000000008 rdi=0000000000000008
rip=0000000140052769 rbp=000000000022F2B0 rsp=000000000022F230
r8 =0000000000000004 r9 =0000000077EC0000 r10=0000000000000064
r11=0000000000000201 r12=00000001402DC700 r13=0000000000000000
r14=0000000000000000 r15=0000000000000000
-- backtrace --
0000000140052769 - (AABB_Make+6642)
0000000140072A97 - (Window_ShowDialog+747)
000000014002B876 - (Gfx_DeleteDynamicVb+359)
0000000140026841 - (Game_ChangeBlock+1632)
00000001400A8E2F - (Env_SetShadowCol+219550)
00000001400A9345 - (Env_SetShadowCol+220852)
00000001400A93E9 - (Env_SetShadowCol+221016)
0000000077D5970C - (BaseProcessStart+44)
-- stack --
0x000000000022F1F0) F0 E5 22 00 00 00 00 00 38 02 FE 0B 01 00 00 00
0x000000000022F200) 00 00 00 00 00 00 00 00 08 00 00 00 00 00 00 00
0x000000000022F210) 08 00 00 00 00 00 00 00 B0 F2 22 00 00 00 00 00
0x000000000022F220) 00 C7 2D 40 01 00 00 00 9F 27 05 40 01 00 00 00
0x000000000022F230) 01 00 00 00 00 00 00 00 70 F2 22 00 00 00 00 00
0x000000000022F240) 20 00 00 00 00 00 00 00 20 00 00 00 00 00 00 00
0x000000000022F250) 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
0x000000000022F260) 70 1D 25 77 FF 07 00 00 00 00 00 00 00 00 00 00
-- modules --
ClassiCube.exe = 0000000140000000-00000001402FEFFF
ntdll.dll = 0000000077EC0000-0000000077FFBFFF
kernel32.dll = 0000000077D40000-0000000077EB5FFF
comdlg32.dll = 000007FF7D540000-000007FF7D5B6FFF
msvcrt.dll = 000007FF7FC00000-000007FF7FC85FFF
SHLWAPI.dll = 000007FF7EF60000-000007FF7EFFAFFF
GDI32.dll = 000007FF7FC90000-000007FF7FD2BFFF
USER32.dll = 0000000077C20000-0000000077D2BFFF
ADVAPI32.dll = 000007FF7FEE0000-000007FF7FFE5FFF
RPCRT4.dll = 000007FF7FD30000-000007FF7FED4FFF
Secur32.dll = 000007FF7E9C0000-000007FF7E9E1FFF
COMCTL32.dll = 000007FF76200000-000007FF762EEFFF
SHELL32.dll = 000007FF7F190000-000007FF7FB9BFFF
WINMM.dll = 000007FF7E240000-000007FF7E28FFFF
IMM32.DLL = 000007FF7D500000-000007FF7D538FFF
comctl32.dll = 000007FF7F000000-000007FF7F186FFF
IMAGEHLP.DLL = 000007FF7E470000-000007FF7E484FFF
WS2_32.DLL = 000007FF77310000-000007FF7733FFFF
WS2HELP.dll = 000007FF77140000-000007FF7714BFFF
uxtheme.dll = 000007FF77230000-000007FF772AEFFF
MSCTF.dll = 000007FF7A410000-000007FF7A4AEFFF
apphelp.dll = 000007FF7CE50000-000007FF7CE90FFF
msctfime.ime = 000007FF58AF0000-000007FF58B4BFFF
ole32.dll = 000007FF57140000-000007FF573C6FFF
dbghelp.dll = 000007FF724E0000-000007FF7261DFFF
VERSION.dll = 000007FF7FBF0000-000007FF7FBFAFFF
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my computer specs:
cpu:intel 4004, 740 khz, 4 bits.
ram:256 kb (idk the manufacturer)
motherboard:aSUS isa-386C
case:pegaSUS inc. model P700
power supply:electroBOOM
disk:16 mb 100 kb/s
os:ms SUS(because i can't afford the real ms dos)
keyboard:Northgate OmniKey/101
mouse:Logictech M500
monitor:NEC MultiSync 2A
speakers:(none)also,ik the cpu is too old to be compatible with my motherboard,but i just did some very simple and clean cable connections from my 4004 to the socket of my motherboard to make it actually work somewhat properly. here it is if you wanna see it:
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On the mobile version of classicube i would suggest to add an on-screen control that lets you hide the gui of your game.
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Edited by Android_c10
i would really like a port of classicube running on the snes(super nintendo entrateinment system),wich,i think is definitely possible with some workarounds such as:using the superfx2 chip(wich adds capabilities to run 3d graphics),scaling down the game's resolution(to get it to run smoother),downscaling textures(probably would look pretty bad but having for example 8x8 textures can definitely make it fit),removing multiplayer(because the snes doesent have any kind of internet connection), removing sounds and music and stripping down the color palette.
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Posted ·
Edited by Android_c10
hey guys! its me,Android_c10! coming up with a MASSIVE build today! basically,about 7 months ago i started working on a kitt replica from the "knight rider" tv serie that was produced in 1982,i am a BIG fan of that serie! so basically i started making it on a server that now,unfortunately is down,the owner of that server was my friend,it was a pretty amazing server to me,lasted about 9 months, and i was superadmin on there,so then,i was continously doing work on it,until the last month of life of that server,wich was mostly down,then,2 months later i contacted the owner of the server wich told me he left classicube and asked him if he could give me the server's code,so here i am,continuing work on my kitt replica!
here it is:
Note that the replica your seeing is still not finished,theres still a lot of work to be done,but,even if its not finished i'd say it looks pretty nice.
If you dont know what the knight rider serie is go check this out:https://www.youtube.com/watch?v=nBOh9HH1ocs
oh and also i made this replica all alone,no help from anyone else.
Hope you like it!
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classicube with shaders!
ever wanted to make classicube look spectacular with shaders? well,i am proud to tell you that you can do that indeed,you just need to follow my easy guide on how to get those!
if your running on windows and you are intrested in this go visit the installation guide at:https://github.com/williamlegotyler/classicube-shaders-EXTENDED
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is it possible to save a singleplayer/server map just by typing a message i chat? something like /client save (level name)?
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10 minutes ago, Ivan95 said:
Usually 1080p just means 1920x1080 so you know
Also, please do specify the Processor name (Example: Intel Core i5 2400) so everyone knows, you don't have to hide it like if it is a personal information (as it is not a personal information) (View with third-party tool CPU-Z)
This is the same thing with the disk (View with Windows Disk Management tool, search with the search tool, or press Win+X and click on Disk Management)
And if you do have multiple disks, then please also specify them as well
If you do know the RAM Stick manufacturer, then please also specify this (and speed) (View with CPU-Z, but speed is the only thing that you can find in CPU-Z to specify)
Also, I'm going to mention another of one of my PCs right now, not just the laptop (Laptop is just for more intense games):
Processor: Intel Core i5 2400
RAM: 8GB (650MHz (kinda because it refreshes every time for me)) (Info for speed found in CPU-Z)
Video card: Nvidia GeForce GTX 760
Drives:
C, F Volumes: LONDISK SSD 240GB ATA Device
E Volume: WDC WD5003ABYZ-011FA0 ATA Device
Monitor: 21.5" IPS Display HP 22w (Year: 2017) (Anti-Glare Coating found at DisplaySpecifications.com website's database) (VESA Mount: Yes)
nah,first of all,1080p can mean different things other than 1920x1080,because it could be 4:3,16:10 or 16:9,second my pc doesent run much smooth so i like keeping it as debloated as possible,often using vms,so i dont usually install things like cpu-z,because they are unecessary for me,third i didn't buy this pc so i didn't know the specific specs in the first place.
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my pc specs are:
-screen:1080p(dont know precise res)
-ram:4 gb
cpu:4 cores 2.48 ghz turbo speed
-disk:512 gb
-os:windows 10
use:i use it to run...A LOT of windows xp vms,linux vms,i also use it to do some programming,and for the games i dont have much,i just have classicube and gzdoom,wich are enough for me,im more a power user rather than a gamer.
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how can i make a bot in mcgalaxy that stares at you in a radius of 5 blocks and shoots eith /gun with an interval(it shoots only ifthe player is in the 5 block radius)?
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how can i make a clock(basically a loop) that can activate doors? something like a train loop but that can activate doors
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Edited by Android_c10
On 12/17/2024 at 3:48 AM, SlimFreaky said:Imagine it as an HTML, so I can download it onto a school computer and grind in parkour maps.
oh well yeah,thats genious,why classicube even needs to compile classicube for each platform? just make an html file that supports very old browsers too and your done.
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how can i resize a mcgalaxy level thats 1040x128x1040 blocks to maybe 1072x128x1072 without leaving empty chunks on the borders and maybe making the world gen generate some chunks that look smooth with the rest of the world?
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how can i add the train blocks(that you get using /train) on mcgalaxy to the inventory? so someone can press the inventory key and can easly acess the train block without hsving to type /train in chat?
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how can i make a wool odoor? i need to make a odoor with different colors of wool,for example green wool,normally you can do this in doors by doing /door_(wool color) but i saw that on odoors this doesent work,how can i do this?
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21 hours ago, Android_c10 said:
are there any blocks that have a behaviour similar to switches? something like active blocks that you can breack but they only reappear if you interact again with the block,for example,placing a block on the switch block? if not is it possible to add it in the next mcgalaxy update?
ok,already figured out,so this question is answered!
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are there any blocks that have a behaviour similar to switches? something like active blocks that you can breack but they only reappear if you interact again with the block,for example,placing a block on the switch block? if not is it possible to add it in the next mcgalaxy update?
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i've installed classicube on my raspberry pi using the terminal and doing "wget https://cdn.classicube.net/client/release/rpi64/ClassiCube.tar.gz" then i extracted the tar.gz file and run the classicube script,and everything worked well,but i was disappointed on a thing,that thing was that on the classicube requirements it specifies that in order to run classicube on raspberry pi i need the "libcurl" and "libopenal" libraries,but it worked well without those libraries,im asking if those libraries are needed for some minor functions like proper rendering or that stuff, used for important functions or maybe those librwries are now included alredy in the os with new updates?
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so,i know this may be a small issue that even myself tough i would always live with it on my windows xp 64 bit professional edition machine,but when i try to download textures,like the audio packs and textures from classicube,it says "error 400 while downloading",also servers work fine,because i put the line " http-no-https=true" on the options.txt file,but i csnt download servers textures,it tells me i have an ssl certificate error,i've already tried chsnging settings on my internet explorer 6,like certificste settings,but it didnt work,i've also tried updating internet explorer to version 8,but that didnt work too,if you have any answers,i would appreciate to get them,thanks for the attention!
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fav song rn?
in General Tomfoolery
i dont really have favourite songs but rather albums,albums of game soundtracks mainly,imma list them down here:
-album alpha(C418)
-album beta(C418)
-donkey kong country 1 soundtracks