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stevebrine

ClassiToon texture pack now available!

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This is confusing. Why did you leave the unused bricks, gold block and breaking textures in terrain.png, why did you only give 12 levelblock slots and why did you put your signature in the middle of it?

 

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58 minutes ago, aleksb385 said:

This is confusing. Why did you leave the unused bricks, gold block and breaking textures in terrain.png, why did you only give 12 levelblock slots and why did you put your signature in the middle of it?

 

The 12 LB slots is probably because he copied NA2's terrain concept but without actually realizing why we did it that way

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15 hours ago, Goodly said:

The 12 LB slots is probably because he copied NA2's terrain concept but without actually realizing why we did it that way

why...did you do it that way?

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3 hours ago, HeckenFricken said:

why...did you do it that way?

Probably something to do with keeping custom blocks safe from future texture and block additions, as well as making it slightly less tedious to update a terrain

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3 hours ago, HeckenFricken said:

why...did you do it that way?

What yolkbird said. We add global server textures from the top down, so to avoid conflicting with those when you add LBs, you should start at the bottom. This is also why there are two nearly unused rows in the middle of the terrain. It used to be the top half was all we had, so many old maps would get messed up if I added global textures there.
terrain.thumb.png.ef375beb225b63d2c5ed4124500d221a.png

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