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- Today
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GreenAxol35 started following Goodly
- Add Arm Width Toggle on Skin Section in Account Settings
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GreenAxol35 started following Add Arm Width Toggle on Skin Section in Account Settings
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Add Arm Width Toggle on Skin Section in Account Settings
I think there should be a toggle that makes it so your arm is thinner (or not) in the skin section of the account settings page. I recently encountered an issue where i used skin swatch to change my skin to a temporary one (so i wasn't using the default), and that skin had thin arms. When i later changed it to my new skin the thin arms remained and there was no toggle, so i had to change my skin to the default using SkinSwatch TWICE for the arms to return to normal. I don't know if there are preexisting checks to make arms thinner based on the texture but still, i think a toggle would make this less of a headache.
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RainZhang started following MCGalaxy Perm Problem
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MCGalaxy Perm Problem
I have a server at InfiniBuild, and I accidentally deleted all of the ranks and redid the perms and changed the commands to their respective ranks, it shows usable by 50+ when in the settings it shows usable by Guest. Can anyone help with this problem?
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Problems on the PS Vita version of Classicube
Have you heard of something called 'Tact'?
- Yesterday
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Help me for the search!
No more search :D
- Help me for the search!
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mrsyrup started following Help me for the search!
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Help me for the search!
I was on a server on ClassiCube, and someone was on the server called A3AB. We chatted for a while, and it was fun, but he had to go. I would have liked to stay in touch! But I didn't want to like text him or something like that. So we could chat through forms! But sadly, I didn't know we could at the time, so I was thinking we could find him and reunite next time he's online! I sadly don't have a lot of evidence except a screenshot. So if any people could find him, I would be super happy!
- Last week
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Problems on the PS Vita version of Classicube
While I agree with your thoughts (mostly from experiences on other ports), I think you could've handled this better without the childish tantrum. You are getting ahead of yourself and forgetting that the Vita port was developed on an emulator. There aren't many Vita owners in the community that are active and contributing.
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Perchance started following Problems on the PS Vita version of Classicube
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Problems on the PS Vita version of Classicube
The control scheme is horseshit. There isn't a proper way of using the hotbar, the d-pad could be mapped to something useful but apparently an analog stick wasn't enough and moving is mapped to the d-pad aswell. Same thing with the camera; it's mapped to the right analog stick AND front touchscreen when it could be used for easier access to hax for example. The shoulder buttons are flipped so the L button breaks and the R button places. That is an easy fix but might as well mention it here. Oh yeah, the rear touchpad PLACES out of all things. Why couldn't the controls be copy-pasted from the official PS Vita Minecraft? The keyboard is way too small, can't be controlled without the touchscreen, the flashing cursor glitches out the entire textbox and need to type the first letter of your message twice. The PS Vita doesn't have it's own tag. Absolute disgrace.
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A3AB joined the community
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RodrigoG4briel joined the community
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mrsyrup joined the community
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aahil833 joined the community
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MCGalaxy Custom Command Compile Error
That fixed it, thanks!
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MCGalaxy Custom Command Compile Error
When you see "Object reference not set to an instance of an object", that means it's trying to get the value of a variable in your code, but because that variable is null, it fails to find anything. The issue is that PlayerAwards.Get(p.name) can give you either: List<string>, a list of 0 or more awards that the player has got before null, if the player has never gotten an award before You cannot call .CaselessContains on a null variable because that function requires a valid string to run. The solution is not to call PlayerAwards.Get and CaselessContains in the same line, so that we can check if the list is null first. By the way, please make sure you indent the code (tab or four spaces) every time there is an open bracket {, otherwise the code will become extremely difficult to understand. An example of fixes is attached. CmdGiveInsane.cs
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MCGalaxy Custom Command Compile Error
Now there's this error when using /giveinsane [user]: !!!Error (Object reference not set to an instance of an object) - See Logs tab for more details The logs show this longer version: Type: NullReferenceException Source: MCGalaxy_ Message: Object reference not set to an instance of an object Trace: at MCGalaxy.Extensions.CaselessContains (System.Collections.Generic.List`1[T] items, System.String value) [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 at CmdGiveinsane.Use (MCGalaxy.Player p, System.String message) [0x0000c] in <5bd5b930cfd5436dbb6e2f13c1219d68>:0 at MCGalaxy.UI.UIHelpers+<>c__DisplayClass3_0.<HandleCommand>b__0 () [0x00000] in <f309205a56554c158910ca5ef34fa632>:0 Please help! BTW, source code for reference attached CmdGiveInsane.cs
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MCGalaxy Custom Command Compile Error
You're missing a lot of code that's required for a custom command, for instance the command class itself. You can use /cmdcreate to generate a working template that you can change.
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RainZhang started following MCGalaxy Custom Command Compile Error
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MCGalaxy Custom Command Compile Error
I'm trying to use /compile on a custom command I made in MCGalaxy, and when I try to compile the below code(C#), it shows this error: Error #CS1525 on line 3 - Unexpected symbol 'void', expecting 'class', 'delegate', 'enum', interface', 'partial', 'ref', or 'struct' Code: using MCGalaxy.Modules.Awards; public override void Use(Player p, string message) { const string myAward = "Insane"; bool hasAwardAlready = PlayerAwards.Get(p.name).CaselessContains(myAward); if (hasAwardAlready) { p.Message("You have already claimed this award!"); return; // When we write return, that will quit running the command so that the code below doesn't run } //Give the player the award if they haven't already gotten it Command.Find("award").Use(Player.Console, "give "+p.name+" "+myAward); }
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The classic anarchy experience
what? (banned for 4 hours no 1 word posts)
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kpvn started following The classic anarchy experience
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The classic anarchy experience
Goodly back at it again
- i hate the new forum user interface
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How to create/generated map/world on switch?
"You can import levels from other multiplayer servers by saving the level clientside (Save level... menu option), then moving that level into the server's extra/import folder and using /import [mapname]" Ahh thanks. I was searching for ways/things to do with .cw files. I was gonna do this myself, when I've got the chance. I figured that Im missing/add/import these directories. I will mark this as a solution Thanks for the replies. Have a good day
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How to create/generated map/world on switch?
If you want to play multiplayer LAN, you will need to run your own server. https://github.com/ClassiCube/MCGalaxy?tab=readme-ov-file#setup Once it's running and you can join it, you can check the wiki for how to do basic things like create new levels. https://github.com/ClassiCube/MCGalaxy/wiki Once your server is up and running, you can import levels from other multiplayer servers by saving the level clientside (Save level... menu option), then moving that level into the server's extra/import folder and using /import [mapname] However it should be noted that if the level you saved has any kind of special gameplay or dialogue, you cannot preserve that by saving it for yourself. It can only be experienced on the server you found it on.
- How to create/generated map/world on switch?
- How to create/generated map/world on switch?
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DodododoDUDE started following How to create/generated map/world on switch?
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How to create/generated map/world on switch?
Hello Ive been searching for existing maps/world to download for lan play for Nswitch. Basically I'm trying to get a local gameplay NOT online (local LAN). How do I use the maps that were downloaded from the online servers for the lan server?. I've tried making one but failed and quit (for now). I may try again soon. Also there is a generated world/map button but it isn't highlighted(grayed). How would I use it? Any tutorial or help would be appreciated Thanks
- level block/global block transfer (MCGalaxy 1.9.5.3)
- level block/global block transfer (MCGalaxy 1.9.5.3)
- level block/global block transfer (MCGalaxy 1.9.5.3)